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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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snip9503
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toolkit.h
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C/C++ Source or Header
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1995-03-14
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2KB
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67 lines
/*
** This is a copyrighted work which is functionally identical to work
** originally published in Micro Cornucopia magazine (issue #52, March-April,
** 1990) and is freely licensed by the author, Walter Bright, for any use.
*/
/*_ toolkit.h Tue Apr 18 1989 Modified by: Walter Bright */
#ifndef TOOLKIT_H
#define TOOLKIT_H
/* Define stuff that's different between machines.
* PROTOTYPING 1 if compiler supports prototyping
* HOSTBYTESWAPPED 1 if on the host machine the bytes are
* swapped (1 for 6809, 68000, 0 for 8088
* and VAX).
*/
#ifdef MSDOS
#define PROTOTYPING 1
#define HOSTBYTESWAPPED 0
#define BITSPERBYTE 8
#define SIZEOFINT sizeof(int)
#define SIZEOFLONG sizeof(long)
#else
#ifdef M_UNIX /* SCO UNIX using Microsoft C. */
#define PROTOTYPING 1
#define HOSTBYTESWAPPED 0
#define EXIT_SUCCESS 0
#define EXIT_FAILURE 1
#define BITSPERBYTE 8
#define SIZEOFINT sizeof(int)
#define SIZEOFLONG sizeof(long)
#else /* NOTE: host.h is *NOT* included in SNIPPETS */
#include "host.h" /* Compiler/environment-specific stuff goes here */
#endif
#endif
/* Static definitions do not appear in the linker .MAP file. Override */
/* the definition here to make them global if necessary. */
#ifndef STATIC
#define STATIC static
#endif
#define arraysize(array) (sizeof(array) / sizeof(array[0]))
/* Macros so that we can do prototyping, but still work with non- */
/* prototyping compilers: */
#if PROTOTYPING
#define P(s) s
#else
#define P(s) ()
#endif
#ifdef DEBUG
#define debug(a) (a)
#else
#define debug(a)
#endif
#endif /* TOOLKIT_H */